Gallia_HANDS_ad2_v5
ProEXR File Description\n\n=Attributes=\nchannels (chlist)\ncompression (compression): Zip16\ndataWindow (box2i): [0, 0, 6999, 4664]\ndisplayWindow (box2i): [0, 0, 6999, 4664]\nlineOrder (lineOrder): Increasing Y\npixelAspectRatio (float): 1.000000\nscreenWindowCenter (v2f): [0.000000, 0.000000]\nscreenWindowWidth (float): 1.000000\n\n=Channels=\nAlpha Output (half)\nDiffuse Shading (Direct) Outp.B (half)\nDiffuse Shading (Direct) Outp.G (half)\nDiffuse Shading (Direct) Outp.R (half)\nFinal Color Output.B (half)\nFinal Color Output.G (half)\nFinal Color Output.R (half)\nReflection Shading Output.B (half)\nReflection Shading Output.G (half)\nReflection Shading Output.R (half)\nSpecular Shading Output.B (half)\nSpecular Shading Output.G (half)\nSpecular Shading Output.R (half)\nSubsurface Shading Output.B (half)\nSubsurface Shading Output.G (half)\nSubsurface Shading Output.R (half)\n